A Different Game

  • Category: Data Visualization
  • Client: N/A
  • Project date: 2021
  • Project URL: click me

In this project, the visualizations present how regular production process, total consumer spending, user behavior, and gaming community network are impacted by the COVID-19 pandemic. The video game industry has undergone a series of changes as a result of the COVID-19 pandemic. Stress on the supply chains of hardware and software have forced companies to adjust to new working environments within short periods of time. At the same time, people are utilizing games as a form of leisure, entertainment, and human connection.

In order to visualize the supply, demand, and popularity of games during the pandemic, several economic and human studies datasets coving the past 2 years has been analyzed. Results suggest that game companies have managed to shift their business models adequately despite extreme turbulence in the supply chain, allowing tremendous growth when other industries are struggling. The video game industry has demonstrated its stable demand throughout the datasets.